Alexandra Fontner

Developer & Digital Artist

Welcome to my page! Here you can get to know someone who loves expressing their human creativity through the means of digital technologies. I have interests in various fields, such as different types of software development (games, web, mobile) as well as art and animation in both 2D and 3D. Below you can view some of my projects and find more information about me and my skill set.

If you want to get in touch regarding work opportunities or have any questions about my projects, do not hesitate to reach out to me via email or LinkedIn:

Projects

Here I want to present some of the projects that I created or contributed to, to show what kind of work I am capable of and also enjoy doing. Hopefully more will be added over time as I continue learning.

To gain a more in-depth look on some of them, you are also welcome to take a look at my profiles on ArtStation or GitHub:

University

These are some of the projects that I made for university courses. There are more of course, but I tried to select a nice variety out of those that showcase my different skills and that I am the most proud of.

Personal

These are personal projects that I have been working on in my free time to improve my skills and/or learn new things. Due to university I do not always have a lot of time for them, but I hope they will continue to grow in the coming years. This website itself is one of them as well of course, designed from scratch in Figma and implemented using Angular and Tailwind.

About me

I have always had a wide range of interests and enjoyed learning new things and expressing myself creatively. When I was a teenager and had to start thinking about what I wanted to do after school, I decided that I would like to work on computer games, either as an artist or developer. I have always enjoyed playing them (with some of my favourites nowadays being the two Kingdom Come: Deliverance games, Medieval Dynasty, and Stellaris, among many others), and the thought of contributing to the creation of future games was very exciting to me.

After school I applied for the bachelor programme Creative Computing, where got to know various other use cases for programming besides games, and discovered that for example web applications and mobile apps can be super fun to develop as well. By now I have about two years of professional experience as a frontend web developer, and I would be very happy to both deepen my knowledge in this area, as well as expand my skills into other fields.

While I agree that AI technologies can be an effective tool in software development if used as an assistive measure on top of one's own knowledge and skills, I also want to be open about the fact that I do not use generative AI tools for any of my creative work (writing, illustration, 3D art etc.). I simply enjoy the process of creating these myself much more, and it would be quite stupid of me to outsource precisely the fun work to AI, wouldn't you agree?

Professional Experience

Aug. 2024 – Mar. 2026

Junior Developer

Digitalsunray Media

Tasks:

  • Frontend web development using Angular and Tailwind: implemented features in client projects (MIKiYo, YAYU) as well as in the company's own product SunrAI
  • Creative development: built interactive advertisement banners using HTML, CSS and vanilla JS

Aug. 2023 – Jan. 2024

Web Development Intern

Digitalsunray Media

Tasks:

  • Creative development: built interactive advertisement banners using HTML, CSS and vanilla JS; created simple banners using Google Web Designer

Education

Sept. 2024 – Feb. 2027

Digital Media Production – Masterclass Animation & Visual Effects (Dipl.-Ing.)

University of Applied Sciences St. Pölten

Sept. 2021 – Oct. 2024

Creative Computing (BSc)

University of Applied Sciences St. Pölten

Knowledge and Skills

Roughly sorted based on what I have spent the most time with and feel the most experienced in. This is not a conclusive list, but I also did not want to make it too long and cluttered by including every single technology that I only used for one or two small projects several years ago and have not touched again ever since.

Development

  • JavaScript/TypeScript, Angular
  • C# (mostly for Unity)
  • Flutter
  • Kotlin
  • PHP
  • SQL (MySQL, SQLite)

Art and Design

  • 3D Modelling + Animation
  • Digital Illustration
  • Responsive UI Design

Other

  • Agile Software Development
  • General Game Design Principles

Languages

  • German (native)
  • English (C1-C2)
  • Latin

Software and Tools

Sorted based on what I tend to use the most frequently.

Development

  • Visual Studio Code
  • Unity
  • Android Studio
  • Google Web Designer
  • JetBrains (Rider, WebStorm)

Art and Design

  • Clip Studio Paint
  • Blender
  • Autodesk Maya
  • Adobe CC (After Effects, Premiere Pro, Photoshop, Substance Painter)
  • Figma
  • Spine 2D

Other

  • MS Office
  • Jira

For the Future ...

I love learning new skills, so here is just a small selection of what I would like to try out in the future.

Actively learning at the moment

  • Vue.js/Nuxt
  • Laravel
  • Docker

Other things I would like to try out

  • Unreal Engine & C++
  • ZBrush
  • Python
  • Java
  • And of course also deepening my knowledge in the things that I am already familiar with :)

Alexandra Fontner

Website built with Angular & Tailwind. Designed with Figma. Last updated: September 28, 2026. GitHub Repo

The pictures, images and graphics on this website are protected by copyright. All texts are copyrighted. Image rights belong to: Alexandra Fontner

The creator of the website does not consent to any of its contents being used for the training of generative AI tools.